Part 48: Brink of Death on the White Jade Belvedere's Staircase
I ended up getting everything done way sooner than expected so here's an early update.Also this used to be on the last page but I figured it was huge enough already.
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quote:
Netherworld
Full Text
quote:
Let's go beat Youmu up.

quote:
Brink of Death on the White Jade Belvedere's Staircase
Music: Confusion in the Moonlight
I guess this is pretty much just the Stage 5 boss map theme now?

Patchouli posted:
These stairs are too long! Far too long!




??????????????? posted:
So you made it this far.








Insert a bunch of enemies.




quote:
Victory: Defeat Youmu.
Defeat: Reimu or Marisa are defeated.
Bonus: Have half of your units reach the map's midway point within four turns.

See the white line there? That's the midway point.

Also this map is huuuuuuuuge. Youmu moves as well so it's not actually that bad though.

I was given a fairly slow team, so this bonus is going to be tricky. Reimu (who I gave a Tengu's Feather) will be running around clearing out these large spirits and their gigantic danmaku fields (which are only -0.10 move a tile, but every bit counts),

while Marisa is going to jam on Accel so she can clear out the sunflower fairies camping on the midpoint. As my units approach, those jerks will throw up their own danmaku fields (-0.5 move a tile, much more worrisome) to screw me out of the bonus.
Since this strategy puts Marisa right in the line of fire, I had Alice weaken a spirit so Marisa could kill it for a quick Power boost. Marisa also has an Alert on because you never know.

The Three Fairies count as three units even while joined, by the way. Getting Unfocused Movement on Sunny (or the spare Tengu Clogs Youmu could have dropped back in 27) makes things a lot easier.

In general, everyone should be moving as far as they possibly can each turn. I only need to get half of my units across, so slower units like Patchouli or Letty should focus on clearing the way for faster people.

You'd think that'd make Kurumi (one of the two units with Accel) useful, but hahaha nope. She missed a 97% kill on a spirit, which slowed down Mokou and Koa.


Patchouli's Hit and Away PS is actually pretty useful this chapter. Speaking of useful personal skills, you know who would be really great here? Aya.

Here's the situation at the end of turn 2, the midway point. I'm making good time!

Marisa had to dodge two attacks at critical health, but she successfully killed one of the sunflower fairies.

I was on the edge of my seat hoping Marisa would dodge two 5%s on the enemy phase of turn 3, and then Reimu got hit by a 1%.
Well, at least she's activated Instinct Dodge now.

Youmu reaches the midpoint by turn 3. If I were running my normal setup of tanks, tanks, and more tanks, this would be really useful. As is it's going to take some shuffling to get things to work out.


Now that we're at endgame, we're going to start seeing a lot of conversations that change slightly depending on who the protagonist is. Reimu route players get:
quote:
All right, let's get this started!
The last one standing can claim the rest of the spring as their own. Prepare yourselves!
Music: As Decisive as a Battlefield

She still has her Melee damage buffing field, so Youmu hits hard right now. Though I didn't think it'd be that much, that's weird.

Also by some miracle Kurumi landed her counter.

Three,

four,

five,

six (yes, being on the line counts),

and seven.



And now I have to start setting up my formation. With Alice's 15% friendship boost Marisa is now completely safe from enemies so I only need to worry about Reimu now. And, uh, yeah. She's Reimu.





Aaaaaah why don't I have a dedicated healer.

I'm honestly not sure if Keine can take another hit, even with Berserk, so I have her cast her first Trust. Three left.

My goal is to keep Youmu distracted at the center of the screen while everyone else forms up on the right. It's not as secure as surrounding her with tanks, but it should work as long as there aren't... low HP... targets.

Two Trusts left.

Wow, Youmu really has something against Kurumi.

I decided to split up the Three Fairies to pin Youmu in. With Mokou and her extra life, the fairies and their endless Alerts/Grits, and Reimu and Keine just being themselves I can kind of trap her. I'm really just relying on her AI targeting low HP units though.
Unfortunately, the fairies couldn't move far enough, so I need to delay for one more turn.
Or to be exact, I need to wait one more turn before triggering the spellcard.





Nothing wrong with whacking her to critical.




Since Marisa is low on SP from all of that legwork earlier, Proto Malice Cannon surges back into usefulness.

Youmu broke her streak of Kurumi hatred to go after Star. Since this would necessitate another two turns of movement, I decided to just blow a bomb.

The stage is set on turn 8.






I start off with Silent Selene.

Kind of thought it would do more damage!

Kurumi blows her last Alert to trigger Letty's Support Atta- oh wow, looks like there was a second formatting mistake.
What do I mean by a second? You'll see.

Letty just barely doesn't seal the deal with her Support Attack,




but she still has her own turn.













quote:
Hell Realm Sword "200 Yojana in 1 Slash"


200 Yojana in 1 Slash is a particularly annoying MAP, because Youmu will move after using it. I have to kill her before she can use it or else she wrecks my entire formation.





This is not particularly hard.

Cirno landed Freeze on a Support Attack, which will make things even easier.




Sakuya is at such low health that I didn't plan on her doing more than Support Attacking.

But then I forgot Youmu had six levels of Berserk and messed up giving Reimu a Gained kill.






So what the hell, why not.









Youmu casts Spirit, cause you know clearly she wasn't already at max Power.




quote:
Deva Realm Sword "Five Signs of the Dying Deva"


Five Signs of the Dying Deva does two things: make Youmu hit harder, and totally mess with my sniping formation with its massive maximum range (9 spaces). Youmu doesn't have Ignore Distance, though, so it's not a major problem.





She wasn't; those were 12 and 2M respectively.

Star ran out of SP Cheering Reimu, so I had the Three Fairies combine again.

And then Reimu made up for her previous mistake by going full bore with Fantasy Seal.

Marisa tried to follow suit and got hit by a 13%.


I had Keine cast Strike earlier, so this is my last Trust.

Meanwhile Patchouli technically dodges a 47%. Who's supposed to be the athletic one again?
Youmu had barely any HP left after a second Silent Selene, so I had Mokou finish her off.



Remember Mokou's conversation with Momiji?


Or at least that was the plan.



Youmu posted:
are few in number!
At this point I looked around the battlefield to see who needed the most levels,

and


Youmu decided to attack Reimu on enemy phase though, and Reimu needs XP just as much as Keine does. Eh, Keine gets automatically boosted to like level 35 in FMW3, she'll be fine.

I thought Reimu got Shrine Maiden 5 at level 29, but nope, 31. Oh well, at least she's all caught up now.




Sanae still has no idea what series she's in.






quote:
Six Realms Sword "A Single Thought and the Infinite Kalpas"


Wait, what? Shoot, I made a mistake copying in field effects or something. A Single Thought and the Infinite Kalpas prevents anyone in the field from using Support Attack or Support Defend, which would be a problem if I wasn't just going to bomb right through it.

Like so. This allows me to...

suicide Kurumi!

Watch the video!

I'm just going to be sacrificing Kurumi for all of the SRW jokes I have in mind from now on. Deal with it, Ryza.


A bunch of attacks later, Youmu is near death. She'd be at critical if Patchouli hadn't screwed up and missed a 90%, but she made another miraculous dodge again so I guess I can't complain.

I was expecting I'd have to suicide someone else, but then it turned out Mokou still had all of her SP. So she just casted Focus then moved out of Infinite Kalpas range.



Music: Theme of a Punishing Love

Youmu drops another set of Tengu's Clogs.







Momiji posted:
Wha-?! She's going to stand up again in that condition?!

Shou is the wimpiest stage 5 boss.

At this point, Youmu slashes (I think) who ever is closest. There's a lot of possible different conversations (and in the case of Marisa's, they change depending on her friendship situation), but I got Keine's so:






Marisa posted:
Hey, Reimu, let's get her together!





Youmu posted:
Reimu, Marisa!



Watch the video!
The attack is based on Rampage Ghost, but that attack doesn't actually have a theme so we had to choose something else.
Music: Trichromatic Danmaku Träumerei
This is the attack's actual theme.





Trichromatic Lotus Butterfly actually is probably the worst combination attack in the game. It's solely because you have to be point blank to use it; it does a lot of damage (third highest base damage, I think?), but unless you're using it to finish a boss off it's just not worth leaving Marisa out of her effective range and in the line of danger.
If you are using it to finish a boss off though, you can take advantage of the fact it has two ammo to slam a boss twice really hard. Or, you know, you could use a Shotgunned Fantasy Seal and a Master Spark + Shanghai Doll and do more damage.
Also in the early versions of the game the animation was bugged and the dynamic kill never showed up. This made the finale of 32 a lot less impressive.

Youmu is forced to land.




No regrets.
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The initial stage portion is much more frustrating on Lunatic (to the point I would seriously not recommend trying for the bonus), but that's about it as far as differences go. Youmu casts Focus and Strike, neither of which are particularly problematic.
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Koishi leaves.

